NVIDIA has recently announced the launch of its latest WHQL driver set - 355.98. This update brings to the table the game ready drivers for Killing Floor 2, an early access sequel to the Tripwire's previous game, Killing Floor. Of particular interest here is that this gorey co-op shooter is getting an upgrade with NVIDIA's PhysX Flex - this update officially brings NVIDIA's unified particle physics solver to consumers and allows acceleration for two way soft body physics effects seldom seen in games up to this point. In the case of Killing Floor 2, this allows for interactions between fluids and bits of gore to interact with the world, setting the stage for future games that adopt this technology. Typically PhysX is focused more on secondary, non-interacting physics animations, but that should bring a greater level of impact to those effects.


From NVIDIA's Announcement: PhysX Flex Demo in Killing Floor 2

This update also provides support for NVIDIA's newest addition to the family, the Geforce GTX 980 for notebooks. As covered previously, OEMs now have the option to include a fully enabled GTX 980 in an MXM form factor that can be added into high power gaming notebooks. This GTX 980 is the full desktop card, with enabled overclocking and NVIDIA integrated fan control options. Given that Maxwell was a mobile-first type of design focusing on efficiency, this brings together an attempt to unify mobile and desktop GPU parts.

Lastly, this driver brings updates to GameWorks VR that was announced earlier this year. While the details are thin at this point, we do know that with the GameWorks VR now has notebook support due to the release of the GTX 980 for notebooks. Specific details on the changes are limited to the changelog lines of 'VR SLI enhancements and bug fixes', which means that at least SLI implementations of VR are being worked on.

For those interested the updated drivers may be downloaded over at NVIDIA's driver download page.

Source: NVIDIA (via SH SOTN)

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  • just2btecky - Wednesday, September 23, 2015 - link

    No mention of windows 10 for this driver at nVidia drivers page. What's going on...?
    GeForce Game Ready Driver
    Version: 355.98 WHQL
    Release Date: 2015.9.22
    Operating System: Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bit, Windows Vista 64-bit
    Language: English (US)
    File Size: 288.27 MB
  • colonelclaw - Wednesday, September 23, 2015 - link

    It was the same with the previous Nvidia driver for Win10. Ignore it, they work fine.
  • Daniel Egger - Wednesday, September 23, 2015 - link

    The release notes are still lousy since most of the problems fixed and unfixed are not even mentioned. For instance some time ago they managed to fix DSR when connected via HDMI to a receiver but since 1 or 2 releases it's broken again but just for Skyrim.
  • Pbryanw - Wednesday, September 23, 2015 - link

    For anyone who got a BSOD on installing this driver (like me), it might be because of Kaspersky. More details here:
    http://forum.kaspersky.com/index.php?s=e955161c123...

    The workaround is to boot into safe mode, install the driver, then boot back to normal mode.
  • SpartyOn - Wednesday, September 23, 2015 - link

    I haven't had a crash yet with any of the new drivers on my Win 10 64-bit desktop (GTX 770 4GB, CLC overclocked to GTX 780 Ti levels of performance), which was I concern when I upgraded to Win 10 because of my high core and memory clocks. No complaints here.

    However, my wife's Win 10 64-bit laptop (GTX 680M, overclocked to desktop GTX 670 levels) does occasionally have a wake-from-sleep brief driver crash and recovery, which it didn't before in Win 7 64-bit. I don't know if this is a Nvidia issue though, as the Killer 1103 wireless card also has issues with wake-from-sleep, along with the card reader. More likely it's a Windows 10 teething issue.

    Incidentally, I'm upgrading soon anyone in the market for good condition machines ;)
  • Zan Lynx - Wednesday, September 23, 2015 - link

    There's a lot of praise for these rapid Nvidia driver updates but if you think about it, it is really pretty disgusting.

    Remember standards and APIs? Like OpenGL and DirectX? What is supposed to happen is that the game developers use the API to get what they want. So why does Nvidia have to add all kinds of special hacks into the drivers for every new game?

    Supposedly they work closely with developers. So why not guide them to the best use of the API? Instead it's all "Calling this function X is slow because it also has to ... But your game doesn't need all that so here's your own very special version of function X!"
  • MrSpadge - Wednesday, September 23, 2015 - link

    A modern GPU driver is actually a full compiler, which translates the shader programs written in a high level shader language into assembly code understood by the GPU(s) present in the system. And that's exactly the point where optimizations happen. They do not always have to be game-specific, though. If a new game uses some function in a creative way and exposes a weakness in the current driver / compiler, the "new driver for game release X" may fix that for the general code path as well.
  • kron123456789 - Saturday, September 26, 2015 - link

    Have a GTX 750. Not a single driver crash since updating to Windows 10. What am I doing wrong?
  • Michael Bay - Monday, September 28, 2015 - link

    You`re not buying AMD, obviously. Then you`ll have your crashes!
  • Oxford Guy - Wednesday, September 30, 2015 - link

    I have yet to have a problem with my 7870. But, if I ever do you'll be the first person I'll notify.

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