Though primarily a software-focused event, Apple’s WWDC keynotes are often stage for an interesting hardware announcement or two as well, and this year Apple did not disappoint. At the company’s biggest Mac-related keynote of the year, Apple unveiled the M2, their second-generation Apple Silicon SoC for the Mac (and iPad) platform. Touting modest performance gains over the original M1 SoC of around 18% for multithreaded CPU workloads and 35% in peak GPU workloads, the M2 is Apple’s first chance to iterate on their Mac SoC to incorporate updated technologies, as well as to refresh their lower-tier laptops in the face of recent updates from their competitors.

With the king of the M1 SoCs, M1 Ultra, not even 3 months behind them, Apple hasn’t wasted any time in preparing their second generation of Apple Silicon SoCs. To that end, the company has prepared what is the first (and undoubtedly not the last) of a new family of SoCs with the Apple Silicon M2. Designed to replace the M1 within Apple’s product lineup, the M2 SoC is being initially rolled out in refreshes of the 13-inch MacBook Pro, as well as the MacBook Air – which is getting a pretty hefty redesign of its own in the process.

The launch of the M2 also gives us our first real glimpse into how Apple is going to handle updates within the Apple Silicon ecosystem. With the iPhone family, Apple has kept to a yearly cadence for A-series SoC updates; conversely, the traditional PC ecosystem is on something closer to a 2-year cadence as of late. M2 seems to split this down the middle, coming about a year and a half after the original M1 – though in terms of architecture it looks closer to a yearly A-series SoC update.

From a high level, there has been a limited number of changes with the M2 – or at least as much as Apple wants to disclose at this time – with the focus being on a few critical areas, versus the bonanza that was the initial M1 SoC. While all of this is preliminary ahead of either further disclosures from Apple or getting hands-on time with the hardware itself, the M2 looks a lot like a derivate of the A15 SoC, similar to how the M1 was derived from A14. As a result, at first glance the M1 to M2 upgrade looks quite similar to the A14 to A15 upgrade.

According to Apple, the new SoC is comprised of roughly 20 billion transistors, which is 4B (25%) more than the original M1 – and 5B more than the A15 SoC. The chip is being made on what Apple terms a “second generation 5nm” process, which we believe is likely TSMC’s N5P line, the same line used for the A15 SoC. N5P offers improved performance characteristics versus N5, but not density improvements. So while Apple doesn’t disclose die sizes, the company’s side-by-side die shots are at least accurate in that M2 is going to be a bigger chip than M1.

Apple Silicon SoCs
SoC M2 M1
CPU 4x High Performance (Avalanche?)
16MB Shared L2

4x High Efficiency (Blizzard?)
4MB Shared L2
4x High Performance (Firestorm)
12MB Shared L2

4x High Efficiency (Icestorm)
4MB Shared L2
GPU "Next Generation"
Neural Engine 16-Core
15.8 TOPS
8x 16-bit CH
100GB/sec Total Bandwidth (Unified)
8x 16 CH
68GB/sec Total Bandwidth (Unified)
Memory Capacity 24GB 16GB
H.264, H.265, ProRes, ProRes RAW
H.264, H.265
USB USB4/Thunderbolt 3
2x Ports
USB4/Thunderbolt 3
2x Ports
Transistors 20 Billion 16 Billion
Mfc. Process "Second Generation 5nm"

Starting from the top, in terms of their Arm-architecture CPU cores, the M2 retains Apple’s 4 performance plus 4 efficiency core configuration. Apple is not disclosing what generation CPU cores they’re using here, but based on the performance expectations and timing, there’s every reason to believe that these are the Avalanche and Blizzard cores that were first introduced on the A15.

With regards to performance, Apple is saying that the M2 offers 18% improved multi-threaded CPU performance versus the M1. The company does not offer a breakdown of clockspeeds versus IPC gains, but if our hunch about M2 being Avalanche/Blizzard is correct, then we already have a good idea of what the breakdown is. Relative to the Firestorm core in the A14/M1, Avalanche offers only modest performance gains, as Apple invested most of their improvements into improving overall energy efficiency. As a result, the bulk of the performance gains there come from increased clockspeeds rather than IPC improvements.

The performance CPU cores on M2 also come with a larger pool of L2 cache, which also serves to improve performance. Whereas M1 had 12MB of L2 cache shared among the cores, M2 brings this up to 16MB, a 4MB increase over both the M1 and for that matter the A15.

Based on what we’ve already seen with the A15, this bigger update in this generation is on the efficiency core side of matters. The Blizzard CPU cores are increasingly behaving like not-so-little cores, offering relatively high performance and a much wider backend design than what we see with other Arm efficiency cores. Among other things, Blizzard added a fourth Integer ALU, which combined with other changes gave A15 a significant (28%) performance increase in those cores. Carried over to M2, and it’s not unreasonable to expect similar gains, though the wildcard factor will be what clockspeeds Apple dials things to.

This, in turn, is also seemingly why Apple has decided to focus on MT performance for their Apple-to-Apple comparison. With the largest performance gains coming courtesy of the efficiency cores, in performance-bound situations it’s MT workloads which get to tap the E cores alongside the P cores that would see the greatest performance improvements. On the whole, Avalanche/Blizzard made for a modest year on the CPU microarchitecture front, and that looks to be carrying over for the M2 SoC.

Meanwhile on the GPU front, Apple is going bigger. Though reclusive as always about the underlying architecture – merely calling this a “next generation” GPU – M2 comes with 10 GPU cores baked in, up from 8 on the M1. Officially, this GPU is rated for 3.6 TFLOPS, which is a 1 TFLOPS more than the 8 core M1. As well, the new GPU comes with a larger shared L2 cache, though Apple isn’t disclosing the cache size there.

With a combination of a larger core count and what would seem to be a 10% or so increase in GPU clockspeeds (based on TFLOPS), Apple is touting two performance figures for the M2’s GPU. At iso-power (~12W), the M2 should deliver 25% faster GPU performance than the M1. However the M2’s GPU can, for better or worse, also draw more power than the M1’s GPU. At its full power state of 15 Watts, according to Apple is can deliver 35% more performance.

Overall this indicates that while Apple has been able to improve their energy efficiency – GPUs love running wide and slow – Apple’s peak GPU power consumption is going up. This should have minimal impact on light workloads, but it will be interesting to see what it means for relatively heavy and constant workloads, especially on the fanless MacBook Air. Meanwhile the GPU’s display controller remains seemingly unchanged, topping out at 6K for external monitors.

Tangential to the GPU updates, M2 also comes with an updated video encode/decode block, which at first glance looks a lot like a pared-down version of the block used on the M1 Pro/Max. Those SoCs added support for Apple’s ProRes and ProRes RAW codecs, and that support has now filtered back down into the base M2 SoC. As well, Apple is now officially supporting 8K video decode on the M2, whereas the M1, though never having an official resolution designation, was essentially a 4K part.

Finally, on the processing side of matters, the M2 is inheriting the A15’s updated neural engine. According to Apple, this is still a 16-core design, and it happens to have the same 15.8 trillion operations per second (TOPS) rating as the A15’s neural engine. Which, despite only being on par with the A15, still makes it 40% faster than the M1’s neural engine, which topped out at 11 TOPS.

Altogether, Apple is projecting a great deal of confidence in the performance of their second-generation Apple Silicon chip, and even more so its competitiveness versus Intel. While we’ll have to wait to get our hands on the hardware to confirm its performance, the M1 certainly lived up to claims there. So the expectations for M2 are similarly high.

Memory: LPDDR5-6400, Up To 24GB

While the core logic of Apple’s latest SoC would seem to be largely an enhanced version of the A15, it does have one very notable feature advantage: LPDDR5 support.

Whereas the vanilla M1 (and the A15) only supported LPDDR4x memory, the M2 supports the newer LPDDR5 memory standard. The biggest change of which is support for much higher memory clockspeeds; based on Apple’s figures, the M2 is running at 6400Mbps/pin (LPDDR5-6400), which is up significantly from the 4266Mbps/pin (LPDDR4x-4266) memory clockspeeds of the original M1. The net result is that, on the SoC’s 128-bit memory bus, the M2 has 100GB/second of memory bandwidth to play with, a 50% increase over the M1 (~68GB/sec).

Apple’s unconventional use of memory technologies remains one of their key advantages versus their competitors in the laptop space, so a significant increase in memory bandwidth helps Apple to keep that position. Improvements in memory bandwidth further improve every aspect of the SoC, and that especially goes for GPU performance, where memory bandwidth is often a bottlenecking factor, making the addition of LPDDR5 a key enabler for the larger, 10-core GPU. Though in this case, it's the M2 playing catch-up in a sense: the M1 Pro/Max/Ultra all shipped with LPDDR5 support first, the M2 is actually the final M-series chip/tier to get the newer memory.

Past that, Apple is once again placing their LPDDR5 memory packages on-chip with the processor die itself. So each M2 chip will need to be equipped with memory ahead of time, and the device supply is likely to fluctuate a bit based on memory capacity depending on what the most popular configurations are, especially early on.

M2 devices are available with either, 8GB, 16GB, or 24GB of memory. Given that Apple is still using just two stacks of memory, it looks like the company is finally taking advantage of LPDDR’s support for non-power-of-two die sizes (e.g. 12Gb dies), which allows them to get 12GB of memory into a single package without any further shenanigans. And assuming Apple replicates this down the line for the obligatory Pro/Max/Ultra SoCs, we should see the top memory capacities of all of Apple’s SoCs increase by 50% over the previous generation.

And the Rest: Updated ISP, Same USB

Rounding out today’s M2 announcement, there are a couple more items that warrant a quick call-out.

First, the M2 is getting an updated ISP as well as an updated Secure Enclave. Like other aspects of M2, these are likely inherited from the A15, which received similar updates as well.

Meanwhile, a look at the specs of the new MBA and MBP indicate that there haven’t been any notable changes in USB or other I/O support for the new SoC. M1 was already at the top of the curve in 2020 when it launched with USB4 support, so nothing has changed here. This does mean, however, that the SoC is seemingly still limited to Thunderbolt 3 support, despite the fact that Thunderbolt 4 has now been out for well over a year. Both the MBA and MBP are also shipping with two USB ports, so it would seem that’s still the native limit of the SoC.

Apple also hasn’t talked at all about PCIe capabilities. We’ll know more once we have the hardware in-hand, but at least for now there’s no reason to believe that Apple has added PCIe 5 support or changed the number of lanes available. I/O has remained something of a constraining factor for the entire Apple Silicon family, so it does make me wonder about what this means for the eventual Apple Silicon Mac Pro.

Available in July

Closing out today’s announcement, the M2 will be shipping in the new 2022 MacBook Air, as well as the refresh 2022 12-inch MacBook Pro. According to Apple, those devices will be available in July, with pre-orders open today.

In the meantime, the M1 isn’t going anywhere. Besides being at the heart of the Mac Mini – which didn’t receive an update today – Apple is keeping the 2020 M1-based MacBook Air around. So both versions of the entry-level M-series SoC will be sticking around for some time to come.

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  • techconc - Monday, June 13, 2022 - link

    I'm not sure what point you are trying to make by comparing non-native games running under emulation on Apple hardware and then pretending to make a hardware performance comparison based on it. That shows that you really don't understand what you are comparing.

    Realistically, the M1 Ultra is the sort of upper mid-range offering. It's not Apple's Mac Pro offering. In something like GfxBench, it's getting very close to 3080 scores. That's not bad for the range it's targeting and especially considering the power usage. We'll see the numbers continue to improve and scale well as they have. Second generation silicon looks to be a nice improvement overall.
  • Doug_S - Tuesday, June 7, 2022 - link

    People keep whining about gaming performance on Apple Silicon Macs. I guess those people don't realize that the mobile gaming market, which Apple dominates, is larger than the entire console gaming market and entire PC gaming market COMBINED.

    Apple dominates gaming, people who read forums like Anandtech don't accept that because can't play the latest AAA FPS on a Mac. Like it or not, it is people playing games on phones that is where the money is today, and has been for a while. PC gaming that requires an "RTX3090Ti equivalent GPU" is a niche market, sorry to have to break that news to you.
  • Pneumothorax - Tuesday, June 7, 2022 - link

    Most of us here don't care much for the next version of Candycrush and other PTP derivates that basically crowd the iOS gaming app store. I decided to keep my 2019 MBP 16 for now for bootcamp purposes as I would rather not carry two laptops on the go when I'm working on the road as I also game. I tried a MBP 16 M1 Max and it was pitiful for the few games I could run. Even lightweight FFXIV ran horribly on it.
  • Silver5urfer - Tuesday, June 7, 2022 - link

    What massive Joke.

    We are here comparing the performance of M1, M2 to Intel AMD Nvidia counterparts. Not Snapdragon vs A series in which Apple is lost lmao. Worldwide Android userbase is exponentially higher than Apple. Apple even lost top 2 ranks now to Samsung Rank 2 and Xiaomi is at Rank 1. With BBK it will be even further down slowly.

    Clown Apple is lost everywhere they rely on American market only and those fanboys plus Rich people who can afford their BGA machines and Smartphone a.k.a Social media toys.

    Mobile gaming Joke is filled with Gacha trash called Genshin Impact MTX GaaS nonsense or Netease powered MTX garbage games. Psst... with all that power Apple A series processors do not have Emulation support. So all the Android phones are emulation kings, going by sheer library of what Android can do it's no contest.

    Nobody plays AAA on Mac that junk already axed 32bit support so even old games are dead on that platform meanwhile DOOM from 1993 can be played on a Windows machine. Yeah nobody plays on an RTX3090Ti that is very thin marketshare. But many own 1080 class and the new consoles are 1080Ti-2080 class approx. Which Apple's own M1 Ultra lost to 2080Ti rofl.

    Gaming on all sides Apple is goner. Their latest brag about Metal 3 is just trying to be competitive since DX12 and Vulkan left them in the dust since decades. You do not need RE8 to evaluate anything since SOTRR on Apple M1 Ultra using Rosetta but Metal absolutely got destroyed by a 3090 with 2X more performance. Once new gen drops that gap will double, and yeah even a CPU with 8700K can upgrade to an RTX4090, and RTX5090 while M1 Ultra ? Stuck in coping on how great M series is and how nice it is in power consumption.
  • Doug_S - Tuesday, June 7, 2022 - link

    Feel free to live in denial by looking at sales figures, which include lots of low end Androids sold to people who are not paying app developer salaries.

    Apple has 84% of mobile gaming revenue, and as I said mobile gaming is bigger than console and PC gaming combined. Apple is the biggest gaming company in the world, you considering them a joke doesn't change that fact.
  • Doug_S - Tuesday, June 7, 2022 - link

    Just noticed that was US revenue only. In worldwide revenue according to Statista Apple had $42 billion in H2 2019 - H1 H2020 and Android had $27 billion. Still a clear majority.
  • Silver5urfer - Wednesday, June 8, 2022 - link

    A platform minting money because of dumb normies playing MTX drivel =! gaming market, if you want to count that as gaming because of the tag associated with it, let it be. As I said mobile gaming industry is a joke, it's filled with pure trash with zero art style, passion or anything worthwhile.

    By 2025 Mobile gaming trash is going to beat the traditional industry by 60% leaving 40% only to Consoles and PC. Now you will probably celebrate hearing that how Apple is amazing since they make a ton of cash on the mobile platform.

    Even if they take up 99% those are not games. Just like Singleplayer is being slowly phased out for MP MTX GAAS junk, Singleplayers are what defined as games. Quality >>>> Quantity & Passion to tell stories and worlds worth spending time is what It is.
  • Doug_S - Wednesday, June 8, 2022 - link

    OK so "gaming" is what you define it is. If you can make your own definitions your opinions are worthless to everyone but yourself.
  • magreen - Wednesday, June 8, 2022 - link

    I only need to read the first sentence of your posts and I know to ignore them. That is very helpful--thank you!
  • Sailor23M - Wednesday, June 8, 2022 - link

    Lol, true

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