Apple's 13-inch MacBook Pro (Early 2010) Reviewed: Shaking the CPU/GPU Balance
by Anand Lal Shimpi on June 9, 2010 12:15 AM EST- Posted in
- Mac
- Apple
- Intel
- MacBook Pro
- NVIDIA
Not Arrandale, but Better Graphics
Apple is up to something. For the past 1.5 years every single Mac has shipped with some form of NVIDIA graphics, standard, regardless of price. These are all G9x based GPUs with full support for OpenCL. From the looks of it, Apple is trying to broaden its install base of OpenCL compliant machines. In preparation for what I'm not really sure, but something is coming.
The unwillingness to ship a Mac without real GPGPU support leads us to the current problem with the 13-inch MacBook Pro. There's not enough motherboard real estate to include an Arrandale Core i3/i5 CPU plus an NVIDIA discrete GPU like Apple does in the new 15 and 17-inch models. Rather than sacrifice the GPU, Apple sacrificed CPU speed.
The new 13-inch MacBook Pro starts with a 2.4GHz Core 2 Duo processor based on the three year old Penryn core. It's an upgrade from the 2.26GHz model that shipped with last year's model, but no where near as fast as the Core i5 you get with the 15-inch MBP.
Apple justifies the mild CPU upgrade by including a much more potent GPU: the GeForce 320M. The 320M has 48 cores up from the 16 that were in last year's GeForce 9400M. Like the 9400M, the 320M has a full fledged chipset to go along with it. A single chip for the CPU and one for the chipset/GPU, that's how Apple is able to keep its current motherboard/chassis design with the upgrade. Something Apple didn't want to sacrifice by going to the Core i5.
Looking at Intel's roadmaps, there are no package shrinks planned for Arrandale throughout 2010. If Apple wants to move the 13-inch platform to a Core i3/i5/i7 it needs to redesign its system to somehow make it fit or pray for a NVIDIA Arrandale chipset.
Is the upgraded NVIDIA GPU worth it? To find out I ran a handful of gaming benchmarks, both under Windows 7/Boot Camp and OS X (thank you Valve). We'll start with World of Warcraft running at 800 x 600:
Performance is much better than last year's GeForce 9400M, you're looking at more than double the frame rate. Our WoW test actually went from choppy to playably smooth on the new 13-inch MacBook Pro compared to last year's 15-inch with a 9400M. The GeForce 320M also offers around 80% of the performance of the GT 330M in the 15-inch. The benefit? You don't have to worry about switching between GPUs, there's only one to deal with in this system.
Next up is Left 4 Dead under Windows 7:
Up the resolution to 1440 x 900 (we had to resort to an external display to get it this high on the 13-inch) and the performance improvement over last year's 9400M remains consistent. The new 13-inch MacBook Pro has roughly twice the gaming performance of the GeForce 9400M found in last year's. At higher resolutions the gap between the 320M and GT 330M widens however. The 320M now offers less than 70% of the performance of the GT 330M. For its native panel resolution, the 13-inch's 320M is sufficient however. Apple usually does a good job of hardware selection.
While Source engine performance under OS X isn't all that great, the new 13-inch MacBook Pro is at least playable in even the most GPU intense games Valve offers:
The performance improvement over the 9400M here isn't as great, but still noticeable. The 320M offers 78% of the performance of the GT 330M. Overall I would call the GPU upgrade the 13-inch MacBook Pro received significant, but it's only something you'll notice if you're a gamer. If you aren't playing 3D games on your notebook, the upgrade is mostly meaningless today.
Looking forward, I suspect that Apple may stick with its GPU strategy for at least one more cycle. While Sandy Bridge (due out in 2011) will have much improved graphics performance, I don't believe it will have much of a compute focus. We may not see that from Intel until Ivy Bridge in 2012 or Haswell in 2013. Apple has been talking to AMD about Llano so that's another potential solution for small form factor Mac notebooks moved forward.
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runebinder - Saturday, June 26, 2010 - link
Hi there, just waded through a few pages of comments to see if anyone had already posted it, gave up in the end as more of it was PC Vs Mac then anything else, so apologies if this has already been reported.Got an i7 15" MacBook Pro and installed a 120GB Vertex 2E today, checked System Profiler to see if Apple were limiting SATA speeds as they have previously have and noticed mine has TRIM Support: No listed as well. Just thought I'd mention it as the article states that this is limited to the 13" only. If it's old news then just ignore.
tno - Wednesday, December 29, 2010 - link
This was reported on, and all signs do point to an eventual adoption of TRIM in OS X; as well as a more aggressive use of the GPGPU. Maybe Lion? Maybe Liono?tno - Wednesday, December 29, 2010 - link
A user commented:"I know this wont mean anything to anyone who already has their mind made up. But I have a ridiculous desktop for running games and any intense windows apps. However I also have a 13" macbook pro that is awesome. It stays charged for a very long time even running a virtual machine (vmware fusion is great) for when i need to do something in windows xp or 7. I have it partitioned with windows 7 which I can either boot into if I really need the extra performance for something or I can load it in vmware to get any files I may need. It has some useful terminal commands built in and the trackpad is hands down the best I have ever used. Using any other laptop feels gimmicky compared to the multitouch and all the stupid hand swipe gestures that surprisingly increase productivity! It does cost more, but it isnt plastic and I really feel that people complain about the glossy screen just to find something to complain about. I would never buy an apple desktop but I feel that the 13" mbp is a great computer. "
This is exactly what the usage scenario of which Apple is taking advantage. What's the best way to play video games? On a console or on a Windows PC. Would Apple like a piece of that pie? Sure and they're working on it but that's never going to be a driving influence behind a Mac purchase. But let's move "play" then into the category of "consumption," that is the user of a consumption device is consuming a media, in this case a game. Apple designs their laptops and desktops for "production," they want their machines to be devices you work on. And this has always been so.
So, will the gamer find their Starcraft 2 or Call of Duty performance inadequate? You bet. But that's why they make gaming laptops. Apple doesn't sell those.
To everyone else, and that includes casual gamers that make up the vast majority of computer users, getting work done on a Macintosh is great. Is it better than on a Windows machine? Windows 7 has come along way but I still find the windows management aspects of OS X vastly superior and that makes it worth it for me. Consumption is not the primary aim of Apple computers. That's the purview of . . . their consumption products. Want to listen to music? iPod/iPhone. Want to watch a movie? Apple TV. Want to read a book? iPad. Want to play a game? iOS. Two divisions of Apple, two different missions.
I belabor this point because I think it's important to keep in mind when discussing these products. Losing perspective is, to paraphrase an idiom, like discussing the citrus characteristics of an apple.