Camera Architecture

Before we get into the results of the camera output it's always helpful to actually examine the basic characteristics and hardware that make up the camera as a number of characteristics can be predicted or understood by looking at the basic hardware. The CIS technology used can have significant impacts on noise, active area, and a number of other features including slow motion video capture. However, to say that the CIS is the only area worth examination ignores the whole chain of hardware and software needed to make a great camera. With that said we can start our look at the camera with the table below which summarizes a number of high level details for the camera.

Apple iPhone Cameras
  Apple iPhone 6s
Apple iPhone 6s Plus
Apple iPhone 7
Apple iPhone 7 Plus
Front Camera 5.0MP 7MP
Front Camera - Sensor Sony ?
(1.12 µm, 1/5")
Sony Exmor RS
(1.0 µm, 1/?")
Front Camera - Focal Length 2.65mm (31mm eff) 2.87mm (32mm eff)
Front Camera - Max Aperture F/2.2 F/2.2
Rear Camera 12MP 12MP
Rear Camera - Sensor Sony Exmor RS
(1.22 µm, 1/3")
Sony Exmor RS
(1.22 µm, 1/3")
Rear Camera - Focal Length 4.15mm (29mm eff) 4mm (28mm eff)
8mm (56mm eff)
Secondary
Rear Camera - Max Aperture F/2.2 F/1.8
F/2.8
Secondary

Looking at the camera of the iPhone 7 in some ways the cadence has changed up a bit. While the iPhone 5s to iPhone 6 transition saw the use of almost identical camera sensor and optics, the iPhone 7 actually changes things up relative to the camera that we saw in the iPhone 6s, likely because the difference between the iPhone 6 and 6s camera was fairly mild in still photos. The iPhone 7 still appears to use a similar sensor on the rear, but with a new set of optics that incorporates a wider aperture. Apple seems to be fighting against serious z-height limitations, so we’re continuing to see a reduction in focal length as the iPhone 7 is now basically comparable to phones like the One M7 with its 28mm equivalent focal length. It’d be interesting to know transmission efficiency which would allow for proper comparisons between generations but considering how most dSLR lenses don't' list these specs it's not a surprise that we don't see this kind of disclosure.


iPhone 7 Plus's dual camera modules (Image Courtesy iFixit)

What isn’t listed on the spec sheet is that the iPhone 7 now has OIS, which is going to be a serious step up in terms of performance for anyone upgrading from the iPhone 6 or 6s. While Apple has some proprietary EIS that allows for really impressive performance despite the lack of OIS, a physical mechanism to compensate for hand shake is going to make for a more effective system in the first place, as it fixes the problem before the photons are captured. Apple continues to use advanced software to enable long exposure without visible blur or hand shake so the addition of OIS shouldn’t have any noticeable drawbacks other than increased shot latency in low light.

Of course, the iPhone 6s Plus already had OIS, so for the iPhone 7 Plus there is a new secondary camera with a focal length that is twice as long as the primary camera. However, the aperture is smaller, which means that in low light the system is going to automatically fall back to the primary camera which is still better in low light as far as I can tell, especially because the second camera lacks OIS. However, in bright daytime conditions the second camera’s longer focal length allows for better portraits and better detail in general. This helps to compensate for the iPhone’s sensor size and z-height limitations, but can only really help in daytime conditions.

Interestingly enough, Apple is actually one of the first OEMs to my knowledge to adopt a 1 micron pixel pitch for a camera sensor, but this is being done for the front-facing camera. I’m kind of curious to know what led to this decision as the optics are probably not going to be able to resolve such a small pixel size. We generally don’t review front-facing cameras but for the people that care about this sort of thing I suspect that the FFC is mostly a sidegrade in the sense that it’s probably going to be used to enable higher resolution video capture rather than higher quality still photos.

Camera UX

As far as the camera application goes, there’s really nothing new this generation. If you’ve taken pictures with a relatively new iPhone, you’re going to be right at home with the iPhone 7’s camera UI. For those that haven’t used a relatively new iPhone before we can do a quick review to discuss what is and isn’t present. At a high level, the UI is split up into a few logical sections, with mode-specific options in their own section. Modal selection is on the opposite side, with text that fairly clearly delineates the purpose of each mode. Below the modal selection, general options are presented for things like changing between front and rear cameras as well as the shutter button and camera roll.

It's hard to really say much about the iPhone camera UI at this point because it’s been polished to the point that there’s really no obvious criticisms to make about it. Apple may have made the mistake of shipping a 16:9 preview for a 4:3 camera before, but it’s been years since glaring issues like that have come up. Tapping to focus allows for either locking focus and exposure or biasing the exposure, which is going to provide coverage for 95% of still image cases. Of course, if you want more fine adjustment the default camera app is going to be inadequate, but there are plenty of good manual camera applications on the market like ProCam, ProShot, and Manual Camera.

It’s worth mentioning that while Apple was far from first to implement RAW capture on smartphones, their implementation is differentiated by a real end to end solution. Something like the HTC 10 really needs Lightroom to bring out the best in its RAW captures, although Snapseed is still reasonably useful in a pinch. Apple is leveraging their ecosystem which allows for things like fully featured Adobe Lightroom for RAW processing. I thought for a very long time that processing RAW was infeasible in the context of a smartphone TDP without fixed-function hardware, so it’s incredibly impressive to see Lightroom working smoothly when processing RAW images.

While most of the camera UX is designed well, one noticeable issue here is that the camera settings are integrated into the settings application rather than the camera application itself. If you’re used to how iOS works this makes sense, but things like resolution settings for video are placed in this menu rather than integrated into the camera application which makes switching between these settings relatively painful if you’re used to something like the HTC 10’s camera UI which places resolution settings in a slide-out drawer. This isn't a huge issue but it's definitely something I noticed due to the need to rapidly switch between resolution settings for video testing. Your mileage may vary here if you don't particularly care for such issues. Overall though, the camera UX has few friction points.

Battery Life and Charge Time Still Image Performance
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  • dumbnub - Tuesday, October 11, 2016 - link

    I meant "I was like W.H.T. lol".
  • dumbnub - Tuesday, October 11, 2016 - link

    lol, why no edit option? ^_^
  • jacropolis - Tuesday, October 11, 2016 - link

    People like to see a screen that pops. I'm an iPhone user but there is always a wow factor when I look at a samsung display. I think android central did a blind photo test the other day against most of the major flagships and the s7 ran away with it because the photos are oversaturated and highly sharpened. There is no baseline for correct when it comes to what people like to see. That being said, the only place where color accuracy is really important is when looking at things that are white, people know what white should look like and if it ends up with a pink or blue or yellow hue, it is really distracting. I have noticed this on some android phones when browsing the web, most sites have a white background and I found the neutral white of an my iPhone to look better than most other phones. When i'm looking at a photo though, who doesn't want greener plants and bluer(?) skies? Only other example I can think of it not looking right is if it screws up skin tones.
  • dumbnub - Tuesday, October 11, 2016 - link

    On the anandtech review of the nolia 640, they said it has a very accurate display. I'm not saying it doesn't but when I bought one for my dad I was not particually happy with the display. It just looked cheap and little naff to me. It was a cheap phone so I shouldn't have been surprised but these tests aren't worth much IRL IMO.
  • varase - Tuesday, October 11, 2016 - link

    So just what is anandtech's opinion on the eye's ability to discern dots on a smartphone display?

    How many DPI does anantech think you need before the dots become inperceptable? (... or are you talking about using the phone display with some kind of imaging magnifier which certainly falls outside the phone display design criteria?)
  • techconc - Thursday, October 13, 2016 - link

    I'm not surprised that Anandtech has not responded to this question. It's clear that they don't know and are simply chasing specs. Actual display experts have all agreed that existing screens are perfectly sharp for normal vision at normal viewing distances.
  • Vagabondjonez - Tuesday, October 11, 2016 - link

    the laser focusing system ob the 10 does employ pdaf+laser. You even made mention of it in your htc 10 review.
  • Vishalaestro - Tuesday, October 11, 2016 - link

    would you guys mind posting an indepth review for the lenovo z2 plus ,it's the cheapest snapdragon 820 powered phone. ,it's even cheaper than one plus 3
  • JoeDuarte - Tuesday, October 11, 2016 - link

    Anandtech, I have some feedback on the reader experience lately.

    1. The quality of the writing is bad enough to be distracting. I don't know if this is a new development, if editors were laid off or what, but it's pretty bad.

    Example 1: "I don't think that the design is especially notable at this point, but there are only so many ways to make a phone at this point."

    Example 2: There's a ton of real/really padding throughout the article like this: "Other OEMs have implemented some form of force sensing, but the implementation is not really executed in a way to improve user experience in a noticeable way. Adoption remained weak as well, with no real widespread support in the ecosystem for such features."

    What's the difference between widespread support and real widespread support?

    It gets clumsier on the subsequent pages. The quality of the writing is far below expectations for a site as high profile as AnandTech.

    The second issue: Your new ad model. On mobile, there is a pop-up ad on every single page of the article, the new kind that has to be dragged or scrolled to the top of the screen until it disappears. Having that kind of ad on every single page is excessive and uncommon – as far as I know you're the only site that does it.

    I visit less frequently because of these issues.
  • toli001 - Tuesday, October 11, 2016 - link

    This review is a joke. Iphone's battery life is not even comparable with S7 Edge.

    Battery life in your review is based only on web browsing. You know that people use they phone for other things as well. Try watching videos and making phone calls and see the difference.
    And I don't have to mention higher display resolution.

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