Configuration (continued)

Looking back, had we completely destroyed our OS with a new kernel in this manner in the first place with the nForce3 motherboard, we probably would have ended in the same result. Our new SuSE sanctioned ATI configuration still uses the non-GPL fglrx driver (as opposed to the in-kernel radeon driver), but comes with a partially compiled kernel module and is compatible with SuSE's SaX2 configuration. X must be configured with the line below in order for the game to correctly load the DRI driver:

# init 3
(login)
# sax2 -r -m 0=fglrx -b /usr/X11R6/lib/sax/profile/firegl

Enabling 3D acceleration (DRI) still needs to be done manually by editing the /etc/X11/XF86Config file after running the SaX2 utility. Enabling FSAA must be done by editing the XF86Config file by hand as well (see our AA/AF section for details). After a little more than 8 hours of playing with configurations, we hit paydirt.

linux:~ # glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2

All in all, just getting the ATI drivers on something that isn't Red Hat feels like way too much work for basic OpenGL support. Keep in mind that we even run SuSE, a RPM derivative - not too different from Red Hat. Even after we got the ATI fglrx drivers working correctly, we had a couple of issues with screen corruption and poor resizing. Below, you can see a screen grab from our ATI frame buffer playing Unreal Tournament at 800x600. The image should not be surrounded by a black border, but rather, stretched to the limits of the screen.





Click to enlarge.


Another issue that we came across with ATI's was the lack of 64-bit Linux drivers. ATI has no 64-bit drivers for Linux, yet they have 64-bit Windows binaries. Thus, our benchmarks are limited to 32-bit binaries only.

Let's talk about Drivers The Test
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  • sprockkets - Monday, October 4, 2004 - link

    Yep, the SuSE 9.2 folder is really fresh and of course probably will work ok when 9.2 comes out.

    What do you mean when you say SuSE is a Red Hat derivative? Is that because of RPM?

    Did SATA work on SuSE 9.1 for the nforce3 board?

    Guess the only thing I can say is I run a Radeon 9200 with the built in drivers in SuSE 9.1 with no problem, but haven't tested a game with it yet...

    What sucks in Linux? Trying to change those wonderful settings for your x86config to use those spiffy AA/AF settings. Gettings real games to work. I wonder if SuSE will even use the newer xfree86 version, or what they will switch to as well.

    Sigh, need to keep good old win2k for such gaming purposes...
  • gleb42 - Monday, October 4, 2004 - link

    Nice article, but

    "we want to look at some common graphics intensive applications for Linux and determine how well they run, particularly in relation to their Windows counterparts."

    where exactly is this windows/linux comparison. I only found a couple of words on the Wine section (and wine has it's own overhead, so that's not entirely fair comparison...)


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