CPU Tests: Office and Science

Our previous set of ‘office’ benchmarks have often been a mix of science and synthetics, so this time we wanted to keep our office section purely on real world performance.

Agisoft Photoscan 1.3.3: link

The concept of Photoscan is about translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the final 3D model in both spatial accuracy and texturing accuracy. The algorithm has four stages, with some parts of the stages being single-threaded and others multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

For the update to version 1.3.3, the Agisoft software now supports command line operation. Agisoft provided us with a set of new images for this version of the test, and a python script to run it. We’ve modified the script slightly by changing some quality settings for the sake of the benchmark suite length, as well as adjusting how the final timing data is recorded. The python script dumps the results file in the format of our choosing. For our test we obtain the time for each stage of the benchmark, as well as the overall time.

(1-1) Agisoft Photoscan 1.3, Complex Test

There is a small performance gain here in the real world test across the three generations of Intel processors, however it is still a step away from AMD.

Application Opening: GIMP 2.10.18

First up is a test using a monstrous multi-layered xcf file to load GIMP. While the file is only a single ‘image’, it has so many high-quality layers embedded it was taking north of 15 seconds to open and to gain control on the mid-range notebook I was using at the time.

What we test here is the first run - normally on the first time a user loads the GIMP package from a fresh install, the system has to configure a few dozen files that remain optimized on subsequent opening. For our test we delete those configured optimized files in order to force a ‘fresh load’ each time the software in run. As it turns out, GIMP does optimizations for every CPU thread in the system, which requires that higher thread-count processors take a lot longer to run.

We measure the time taken from calling the software to be opened, and until the software hands itself back over to the OS for user control. The test is repeated for a minimum of ten minutes or at least 15 loops, whichever comes first, with the first three results discarded.

(1-2) AppTimer: GIMP 2.10.18

The app initialization test here favors single core performance, and AMD wins despite the lower single thread frequency. The 9900KS has a slight advantage, being a guaranteed 5.0 GHz, but none of the improved IPC from the Cypress Cove seems to come into play here.

 

Science

In this version of our test suite, all the science focused tests that aren’t ‘simulation’ work are now in our science section. This includes Brownian Motion, calculating digits of Pi, molecular dynamics, and for the first time, we’re trialing an artificial intelligence benchmark, both inference and training, that works under Windows using python and TensorFlow.  Where possible these benchmarks have been optimized with the latest in vector instructions, except for the AI test – we were told that while it uses Intel’s Math Kernel Libraries, they’re optimized more for Linux than for Windows, and so it gives an interesting result when unoptimized software is used.

3D Particle Movement v2.1: Non-AVX and AVX2/AVX512

This is the latest version of this benchmark designed to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. This involves randomly moving particles in a 3D space using a set of algorithms that define random movement. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in.

The initial version of v2.1 is a custom C++ binary of my own code, and flags are in place to allow for multiple loops of the code with a custom benchmark length. By default this version runs six times and outputs the average score to the console, which we capture with a redirection operator that writes to file.

For v2.1, we also have a fully optimized AVX2/AVX512 version, which uses intrinsics to get the best performance out of the software. This was done by a former Intel AVX-512 engineer who now works elsewhere. According to Jim Keller, there are only a couple dozen or so people who understand how to extract the best performance out of a CPU, and this guy is one of them. To keep things honest, AMD also has a copy of the code, but has not proposed any changes.

The 3DPM test is set to output millions of movements per second, rather than time to complete a fixed number of movements.

(2-1) 3D Particle Movement v2.1 (non-AVX)(2-2) 3D Particle Movement v2.1 (Peak AVX)

When AVX-512 comes to play, every-one else goes home. Easiest and clearest win for Intel.

y-Cruncher 0.78.9506: www.numberworld.org/y-cruncher

If you ask anyone what sort of computer holds the world record for calculating the most digits of pi, I can guarantee that a good portion of those answers might point to some colossus super computer built into a mountain by a super-villain. Fortunately nothing could be further from the truth – the computer with the record is a quad socket Ivy Bridge server with 300 TB of storage. The software that was run to get that was y-cruncher.

Built by Alex Yee over the last part of a decade and some more, y-Cruncher is the software of choice for calculating billions and trillions of digits of the most popular mathematical constants. The software has held the world record for Pi since August 2010, and has broken the record a total of 7 times since. It also holds records for e, the Golden Ratio, and others. According to Alex, the program runs around 500,000 lines of code, and he has multiple binaries each optimized for different families of processors, such as Zen, Ice Lake, Sky Lake, all the way back to Nehalem, using the latest SSE/AVX2/AVX512 instructions where they fit in, and then further optimized for how each core is built.

For our purposes, we’re calculating Pi, as it is more compute bound than memory bound. In ST and MT mode we calculate 250 million digits.

(2-3) yCruncher 0.78.9506 ST (250m Pi)(2-4b) yCruncher 0.78.9506 MT (250m Pi)

In ST mode, we are more dominated by the AVX-512 instructions, whereas in MT it becomes a mix of memory as well.

NAMD 2.13 (ApoA1): Molecular Dynamics

One of the popular science fields is modeling the dynamics of proteins. By looking at how the energy of active sites within a large protein structure over time, scientists behind the research can calculate required activation energies for potential interactions. This becomes very important in drug discovery. Molecular dynamics also plays a large role in protein folding, and in understanding what happens when proteins misfold, and what can be done to prevent it. Two of the most popular molecular dynamics packages in use today are NAMD and GROMACS.

NAMD, or Nanoscale Molecular Dynamics, has already been used in extensive Coronavirus research on the Frontier supercomputer. Typical simulations using the package are measured in how many nanoseconds per day can be calculated with the given hardware, and the ApoA1 protein (92,224 atoms) has been the standard model for molecular dynamics simulation.

Luckily the compute can home in on a typical ‘nanoseconds-per-day’ rate after only 60 seconds of simulation, however we stretch that out to 10 minutes to take a more sustained value, as by that time most turbo limits should be surpassed. The simulation itself works with 2 femtosecond timesteps. We use version 2.13 as this was the recommended version at the time of integrating this benchmark into our suite. The latest nightly builds we’re aware have started to enable support for AVX-512, however due to consistency in our benchmark suite, we are retaining with 2.13. Other software that we test with has AVX-512 acceleration.

(2-5) NAMD ApoA1 Simulation

The 11700K shows some improvement over the previous generations of Intel, however it does sit much in the middle of the APU and the Zen 3.

AI Benchmark 0.1.2 using TensorFlow: Link

Finding an appropriate artificial intelligence benchmark for Windows has been a holy grail of mine for quite a while. The problem is that AI is such a fast moving, fast paced word that whatever I compute this quarter will no longer be relevant in the next, and one of the key metrics in this benchmarking suite is being able to keep data over a long period of time. We’ve had AI benchmarks on smartphones for a while, given that smartphones are a better target for AI workloads, but it also makes some sense that everything on PC is geared towards Linux as well.

Thankfully however, the good folks over at ETH Zurich in Switzerland have converted their smartphone AI benchmark into something that’s useable in Windows. It uses TensorFlow, and for our benchmark purposes we’ve locked our testing down to TensorFlow 2.10, AI Benchmark 0.1.2, while using Python 3.7.6.

The benchmark runs through 19 different networks including MobileNet-V2, ResNet-V2, VGG-19 Super-Res, NVIDIA-SPADE, PSPNet, DeepLab, Pixel-RNN, and GNMT-Translation. All the tests probe both the inference and the training at various input sizes and batch sizes, except the translation that only does inference. It measures the time taken to do a given amount of work, and spits out a value at the end.

There is one big caveat for all of this, however. Speaking with the folks over at ETH, they use Intel’s Math Kernel Libraries (MKL) for Windows, and they’re seeing some incredible drawbacks. I was told that MKL for Windows doesn’t play well with multiple threads, and as a result any Windows results are going to perform a lot worse than Linux results. On top of that, after a given number of threads (~16), MKL kind of gives up and performance drops of quite substantially.

So why test it at all? Firstly, because we need an AI benchmark, and a bad one is still better than not having one at all. Secondly, if MKL on Windows is the problem, then by publicizing the test, it might just put a boot somewhere for MKL to get fixed. To that end, we’ll stay with the benchmark as long as it remains feasible.

(2-6) AI Benchmark 0.1.2 Total

Every generation of Intel seems to regress with AI Benchmark, most likely due to MKL issues. I have previously identified the issue for Intel, however I have not heard of any progress to date.

CPU Tests: Microbenchmarks CPU Tests: Simulation and Rendering
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  • watzupken - Saturday, March 6, 2021 - link

    Interesting results, but I wasn't surprised by the heat and power consumption to be honest. I was expecting Intel to reclaim single core performance, but at least I don't see it in this independent review and also a credible one. I think I kind of understand why Intel had to rush Alder Lake out on the same year now. While Intel's 14nm has bought them a long time, it is really on its last leg, particularly when AMD and ARM are utilizing more advanced nodes.
  • Santoval - Saturday, March 6, 2021 - link

    Wow, if this thing is *that* hot (as was expected) then the 11900K will probably double as an egg fryer, no matter how tightly it was binned. Those 292 W and 104 °C AVX-512 peaks were scary, really. I wonder how Zen 4 will fare with AVX-512 code. Will TSMC's 5nm process node help it keep power and thermals at reasonable levels?
  • Hifihedgehog - Monday, March 8, 2021 - link

    Under the absolute worst scenario, you might see AVX-512 on Zen 4 to hit the power level of AVX-2 on Intel. And that’s worst case, mind. Best case, the same power level as Zen 3 with AVX-2. Realistically, somewhere between those two extremes on that spectrum, leaning more towards Zen 3’s maximum power load.
  • dirtyvu - Saturday, March 6, 2021 - link

    the sad state of Intel... I'm still waiting for the 5900X to be available.
  • Lord 666 - Sunday, March 7, 2021 - link

    Would have preferred to see the Apple M1 cpu included in the comparisons.
  • Klimax - Sunday, March 7, 2021 - link

    Two things:
    Latency increase is most likely down to size of CPU.
    Second, why are you using average FPS in games???? It is the worst part of reviews here, because it completely obscures any useful info.

    Remember "Inside a second" by Techreport. And with modern CPUs and high variability of clocks, that methodology is bare minimum for even basic comparison between CPUs.

    ANOVA would be a good start.
  • MDD1963 - Sunday, March 7, 2021 - link

    "Second, why are you using average FPS in games?"
    Earth shattering concept reveal: faster processors often produce more min/average/max fps in games...; by seeing the 11700K producing lower results that the last two generations, folks are...disappointed, to say the least.
  • Zizy - Monday, March 8, 2021 - link

    You have 95 percentile results here, presented as FPS. This is standard fare these days: You get a number X ms where 95% of frames have lower or equal time vs previous frame than that. Then you convert those X ms frame time numbers to the more typical FPS (=1000/X).

    Yeah, there are no percentile graphs that illustrate some issues with CPUs or GPUs, but outside of extremely few cases those were mostly boring linear increase in frame time to ~99% then a sizeable spike for the last ~1% and that's it. Dragging a line between average (50%) and 95% and extrapolating to 99% would give you essentially all the same info.
  • FatalError - Sunday, March 7, 2021 - link

    Comparing gaming benchmarks to my i7-5775c (reminder base 3.3 turbo 3.7) with DDR3 at to my surprise the i7-5775c wins a few benchmarks and loses to some. I get it more cores and better IO but why would someone that does not do heavy professional workloads buy this (and to some extent anything that AMD bought out).

    A CPU released in 2015.
  • FatalError - Sunday, March 7, 2021 - link

    i7-11700k | i7-5775c
    (m-7) Strange Brigade DX12 - 1080p Ultra - Average FPS
    219.6 | 225.9
    Civilization VI - 4K Min - Average FPS
    94.3 | 113.1
    Gears Tactics - 4K Low - Average FPS
    49.2 | 53

    sure enough, these are handpicked and the 11700k wins some benchmarks with a big margin, but we have here 4 real cores less and 1.3 GHz less turbo and a mere DDR3 memory interface. I wonder if Intel went the wrong way by ending the L4 monster caches. At least they would have retained the gaming crown if they would introduce an "extreme" version with a decent-sized L4 low latency cache.

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