AMD

With the rise of the handheld gaming PC market, we've seen PC vendors and their partners toy with a number of tricks and tweaks to improve improve framerates in games, with some of their latest efforts on display at this year's Computex trade show. Perhaps the most interesting find thus far comes from ADATA sub-brand XPG, who is demoing their prototype "Nia" handheld PC, which uses eye tracking and dynamic foveated rendering to further improve their rendering performance. For those unfamiliar, dynamic foveated rendering is a graphics technique that is sometimes used to boost performance in virtual reality (VR) and augmented reality (AR) applications by taking advantage of how human vision works. Typically, humans can only perceive detailed imagery in the relatively small central area...

AMD Crossfire Freesync Update: Delayed

When AMD launched Freesync back in March, one of the limitations of the initial launch version was that only single-GPU configurations were supported. Multi-GPU Crossfire systems could not be...

92 by Ryan Smith on 4/30/2015

AMD Posts Q1 2015 Results: $180 Million Net Loss

Today AMD released their Q1 FY 2015 financial results, and the company reported revenue of $1.03 billion for the quarter. This is a 16.9% decrease as compared to Q4...

140 by Brett Howse on 4/16/2015

AMD Exits Dense Microserver Business, Ends SeaMicro Brand

AMD’s Q1’15 earnings announcement just came out a bit ago, and while we’re still waiting for the analyst call to take place to get more details, there is one...

60 by Ryan Smith on 4/16/2015

AMD Releases Catalyst 15.4 Beta Drivers

In a busy day for video card drivers ahead of the Grand Theft Auto V launch, AMD has also released an updated driver set in preparation for release of...

21 by Ryan Smith on 4/13/2015

AMD To Face Securities Fraud Lawsuit

In a bit of news that’s unfortunately not an April Fool’s joke, a US District Court has ruled that AMD must face claims from investors over potential securities fraud...

35 by Ryan Smith on 4/1/2015

LG 34UM67: UltraWide FreeSync Review

AMD officially launched FreeSync earlier this month, and the technology is interesting not just in how it works but also in how it differs from NVIDIA’s G-SYNC. Our first...

96 by Jarred Walton on 3/31/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

72 by Ryan Smith on 3/31/2015

MSI Releases 970A SLI Krait Edition Motherboard with USB 3.1

The motherboard market is now laying down some heavy USB 3.1 marks in the sand. We saw motherboards at CES, then immediately followed that with some testing on the...

28 by Ian Cutress on 3/25/2015

Best CPUs: Q1 2016

When building a custom PC, especially on the consumer side, the processor is typically second or third down the list of priorities, behind graphics, storage or specific motherboard features...

17 by Ian Cutress on 3/24/2015

The AMD FreeSync Review

After a long wait, AMD’s FreeSync has finally arrived. Promising adaptive refresh rates using open standards and with no royalty fees, there are only two remaining questions: does is...

350 by Jarred Walton on 3/19/2015

AMD Mantle API Programming Guide Available

For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a...

16 by Jarred Walton on 3/18/2015

AMD FreeSync Update

There are plenty of users looking for FreeSync displays, and for those of us in the US we will have to wait a bit longer. However, AMD sends word...

55 by Jarred Walton on 3/5/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext

Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...

95 by Ryan Smith on 3/2/2015

AMD at ISSCC 2015: Carrizo and Excavator Details

AMD is using the International Solid-State Circuits Conference this week to present a paper and announce some interesting developments regarding the next iteration of the Bulldozer architecture, codenamed ‘Excavator’...

82 by Ian Cutress on 2/23/2015

Apple Initiates Video Repair Program for 2011-2013 MacBook Pros

This week Apple has announced that they are initiating a new repair extension program for the MacBook Pro, in order to address video corruption and stability problems with certain...

60 by Ryan Smith on 2/20/2015

Humble Square Enix Bundle #2

Lots of gaming bundles exist and come and go on a regular basis, and we’ve generally held back on trying to cover them all because… well, a lot of...

13 by Jarred Walton on 2/17/2015

Star Swarm, DirectX 12 AMD APU Performance Preview

After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs...

152 by Ryan Smith & Ian Cutress on 2/13/2015

The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm

With the various pieces of Microsoft’s latest API finally coming together, today we will be taking our first look at the performance of the future with DirectX 12. The...

245 by Ryan Smith on 2/6/2015

ASRock VisionX 471D Review - Evolutionary Upgrades for a Powerful mini-PC

ASRock has been one of the few motherboard vendors to focus on mini-PCs targeting the HTPC and portable gaming markets. Starting from the ION-based nettop days, they have consistently...

30 by Ganesh T S on 1/26/2015

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