Radeon

AMD's FidelityFX Super Resolution 3 technology package introduced a plethora of enhancements to the FSR technology on Radeon RX 6000 and 7000-series graphics cards last September. But perfection has no limits, so this week, the company is rolling out its FSR 3.1 technology, which improves upscaling quality, decouples frame generation from AMD's upscaling, and makes it easier for developers to work with FSR. Arguably, AMD's FSR 3.1's primary enhancement is its improved temporal upscaling image quality: compared to FSR 2.2, the image flickers less at rest and no longer ghosts when in movement. This is a significant improvement, as flickering and ghosting artifacts are particularly annoying. Meanwhile, FSR 3.1 has to be implemented by the game developer itself, and the first title to support this...

AMD Confirms June 16th Date for Upcoming GPU Announcement

After an earlier vague deadline of Q2’15 and more than a few teases in the interim, AMD has finally announced when they’ll be revealing their forthcoming high-end video card. AMD...

41 by Ryan Smith on 6/2/2015

AMD Releases Catalyst 15.5 Beta Drivers

AMD has pushed out another Catalyst beta driver update this afternoon, bringing their latest drivers up to Catalyst 15.5 beta. The release notes for this driver indicate that it’s...

18 by Ryan Smith on 5/28/2015

2015 15-inch Retina MacBook Pro’s dGPU (R9 M370X) Is Cape Verde

Earlier this week Apple announced their 2015 15” Retina MacBook Pro. Though Apple didn’t make any CPU changes, they did make some GPU changes on the high-end model, swapping...

109 by Ryan Smith on 5/23/2015

AMD Teases Upcoming Video Card

Between Financial Analyst Day 2015, their briefing on High Bandwidth Memory, and now a carefully seeded hardware sample to DICE developer and uber guru Johan Andersson, AMD is making...

75 by Ryan Smith on 5/22/2015

AMD Dives Deep On High Bandwidth Memory - What Will HBM Bring AMD?

Earlier this month at AMD’s 2015 Financial Analyst day, the company announced that they would be releasing their first High Bandwidth Memory-equipped GPU – the world’s first HBM-equipped GPU...

163 by Ryan Smith on 5/19/2015

Newegg Launches Official & Unofficial AMD Radeon R9 Game Bundles

Kudos to the PC Perspective crew for tracking this one down. It looks like Newegg is running a very unusual set of video game bundles with AMD’s higher-end Radeon...

67 by Ryan Smith on 5/14/2015

Update: AMD Announces Radeon M300 Series Notebook Video Cards

Along with a bevy of roadmap announcements at financial analyst day, AMD has also slipped in a full-on mobile GPU announcement today at the event. Being announced today is the...

37 by Ryan Smith on 5/6/2015

AMD To Launch New Desktop GPU This Quarter (Q2’15) With HBM

Having just left the stage at AMD’s financial analyst day is CEO Dr. Lisa Su, who was on stage to present an update on AMD’s computing and graphic business...

146 by Ryan Smith on 5/6/2015

AMD’s 2016 GPU Roadmap: FinFET & High Bandwidth Memory

Along with updating their x86 and CPU roadmaps, AMD has also offered a brief update on their GPU roadmap. Unfortunately unlike 2012 we’re not going to get anything quite...

19 by Ryan Smith on 5/6/2015

AMD Crossfire Freesync Update: Delayed

When AMD launched Freesync back in March, one of the limitations of the initial launch version was that only single-GPU configurations were supported. Multi-GPU Crossfire systems could not be...

92 by Ryan Smith on 4/30/2015

AMD Releases Catalyst 15.4 Beta Drivers

In a busy day for video card drivers ahead of the Grand Theft Auto V launch, AMD has also released an updated driver set in preparation for release of...

21 by Ryan Smith on 4/13/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

72 by Ryan Smith on 3/31/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

113 by Ryan Smith & Ian Cutress on 3/27/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext

Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...

95 by Ryan Smith on 3/2/2015

Benchmarked - Assassin's Creed: Unity

The fifth game in the Assassin's Creed series (depending on how you want to count), Assassin's Creed: Unity is perhaps one of the most demanding games to ever hit...

122 by Jarred Walton on 11/20/2014

Benchmarked: Lords of the Fallen

Officially launched on October 28, Lords of the Fallen had a bit of a rocky start so it took longer for me to finish running benchmarks on the game...

54 by Jarred Walton on 11/12/2014

AMD Catalyst 14.11.1 Beta Drivers Available

As we've noted in a few recent NVIDIA driver articles, there are a ton of new games coming out right now, which of course means we'll need to drivers/profiles...

28 by Jarred Walton on 11/11/2014

AMD Civilization: Beyond Earth and Never Settle Space Edition Promotion

AMD is updating their Never Settle bundles in a different fashion today, effectively doubling down on the bundles. In addition to the existing Never Settle: Space Edition, AMD will...

11 by Jarred Walton on 11/6/2014

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