Over the last several months, Microsoft has been trickling out details about their mid-generation hardware update for the Xbox One console, which has been going under the name Project Scorpio. Now at this year’s E3 conference, the company is releasing the final details. We now have a name, a launch date, and perhaps most importantly, a price.

Hitting the streets on November 7th will be the new Xbox One X, which is Microsoft’s retail name for the console.(ed: I’m convinced MS is trying to keep us from writing their console names in short-hand) It will be priced at $499 in the US and equivalent prices in other regions, which is the same price as the original Xbox One (with the Kinect) at its launch back in 2013. On a relative basis, this stacks up as being twice the cost of the Xbox One S, whose base model (and now bundles as well) has been $249 for a while now.

Xbox One Specification Comparison
  Xbox One (Original) Xbox One S Xbox One X
CPU Cores 8 8 8
CPU Frequency 1.75 GHz 1.75 GHz 2.3 GHz
CPU µArch AMD Jaguar AMD Jaguar "Custom CPU"
(AMD Jaguar Variant)
GPU Cores 12 CUs
768 SPs
853 MHz
12 CUs
768 SPs
914 MHz
40 CUs
2560 SPs
1172 MHz
Peak Shader Throughput 1.31 TFLOPS 1.4 TFLOPS 6 TFLOPS
Embedded Memory 32MB eSRAM 32MB eSRAM None
Embedded Memory Bandwidth 204 GB/s 218 GB/s None
System Memory 8GB DDR3-2133 8GB DDR3-2133 12GB GDDR5
(6.8 Gbps)
System Memory Bus 256-bits 256-bits 384-bit
System Memory Bandwidth 68.3 GB/s 68.3 GB/s 326 GB/s
Manufacturing Process TSMC 28nm TSMC 16nm TSMC 16nm
Dimensions 343mm x 263mm x 80mm 295mm x 230mm x 65mm 300mm x 240mm x 60mm
Weight 3.54kg 2.9kg 3.81kg
PSU 220W
Optical Drive Blu-Ray UHD Blu-Ray UHD Blu-Ray
Wireless 802.11n (Dual Band) 2x2 802.11ac 2x2 802.11ac
Launch Price $499 w/Kinect $299 $499
Launch Date 11/23/2013 08/02/2016 11/07/2017

As far as the hardware itself goes, thanks to Microsoft’s ongoing campaign, we already know the bulk of the details of the console. The 16nm SoC at the heart of the new Xbox One design is meant to be significantly more powerful than the original and S versions of the Xbox One, vaulting MS from having the least powerful console to the most powerful console. All told, the Xbox One X will offer almost 4.3x the GPU compute throughput of the Xbox One S, while the CPU cores have received a healthy 31% clockspeed boost (Interesting aside: Microsoft is still not calling it Jaguar, unlike the XB1/XB1S). The memory feeding the beast has also gotten a great deal faster as well, with Microsoft switching out their 8GB of DDR3 for a large and very fast 12GB of GDDR5, which has a combined memory bandwidth of 326GB/sec.

Meanwhile the only real details we didn’t have on the console itself, such as the size, have been answered. Microsoft is going for a super slim design on the console, announcing that it’s the “smallest Xbox ever”, placing it below even the already slimmed-down Xbox One S. At 300mm x 240mm x 60mm, the console is 5mm wider and 10mm deeper than the Xbox One S, but it's 5mm shorter than said console. Or to put things in terms of volume, it's 98% the volume of the Xbox One S, indeed making it smaller, though just slightly so.

Otherwise, Microsoft has largely confirmed that the Xbox One X will function as you’d expect as a mid-cycle console upgrade, similar to the Xbox One S. Existing games will benefit from the more powerful hardware, though to what degree is apparently going to depend on the game. For games that are fully Xbox One X enabled, Microsoft is targeting a 4K (3840x2160) resolution, and will offer downsampling for improved quality when hooked up to 1080p TVs. And all of the existing Xbox One ecosystem accessories will work as well.

Gallery: Xbox One X

Source: Microsoft

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  • fanofanand - Monday, June 12, 2017 - link

    But epeen!

    Seriously, the only reason to choose one console over the other is exclusives, which is an area Microsoft has struggled with the last few years, which is one of if not the biggest reason that Sony has vastly outsold Microsoft over the last several years in the console space
  • Manch - Tuesday, June 13, 2017 - link

    Seriously, while you may bring up a valid point about TFLOPS, it's obfuscated by your crazy ranting and hate. Just speak plainly. Leave all the ALL CAP WORDS and other =======WEIRD===== crap out of it.
  • rarson - Monday, June 12, 2017 - link

    "In short, the Xbox One X probably won't perform on the same level as a 1070."

    The 1070 is a GPU and the Xbox One X chip is an SoC. Not to mention, it's being put into a console, not a PC.

    So just like you talked about TFLOPS being distinct measurements, the usage of the silicon is distinct in both cases, and not directly comparable.
  • Magnus101 - Tuesday, June 13, 2017 - link

    Just case in point : The P4 pro which also is based on a similar AMD GPU (A lower clocked 480) performs at around 4 Teraflops, which also the Geforce 1060 does. But when people have done comparisons to PC they have found it to be a bit slower than the older and much slower 970. The 1060 is about the same level as the 980.
    So with the Xbox One X (with a similar GPU to the PS4 Pro, but faster and more recent) and with 6 Terfaflops Vs the 1070;s 6.5 Teraflops it maybe will reach the 1060 level(like the 980)?
    That isn't so shabby! But it will mean that i won't even be capable of running 1440p at 60 FPS(which needs a 1070 or better). But it may enable better graphic details settings/functions and/or 60 FPS at 1080p non-scaled!
  • Manch - Wednesday, June 14, 2017 - link

    This is what has me curious and makes it interesting. Take the RX 580 as the baseline
    RX 570 SP = 2048 (32 CU's) -11% less
    RX 580 SP = 2304 (36 CU's)
    Scorpio = 2560 (40 CU's) 10% More

    RX 570 = 1168Mhz ~ 1244MHz RX cards tend to stay maxed likely only 7.1% slower vs 580 which also means it can run 5.7% faster than scorpio.
    RX 580 = 1257Mhz ~ 1340MHz
    Scorpio = 1172MHz -6.7% ~ -12.5% slower

    RX570 TU's = 128 16 CU's less 11% less
    RX 580 TU's = 144
    Scorpio = No info but function of # CU's so 160? 16 CU's more 9% more
    ROP's are the same across the RX 470-580 so don't think that's any different. Even Fury had only 32 I believe.

    In Anandtech's previous review the 570 benefited from faster memory while the 580 had same as the 480. They allude that more bandwidth would help the card a lot. Scorpio has 12GB 50% more but runs slower than the 570 @ 6.8 vs 7 but benefits from a 384bit wide bus. I think this is the kicker that makes any comparison difficult at best. PS4 Pro has and odd 8+1GB memory system which make it difficult to directly compare as well.

    Then there is the manufacturing process. Gloflo 14nm vs TSMC 16. What diff does that make? It would be interesting to dig into this even more and see if a educated guess could be made to extrapolate the performance and see how close to actual performance when it lands.

    Another test I'd like to run is to test these cards including the 1060 with an AMD cpu. One that closest resembles Jaguar. It has shown time and time again that AMD CPU's(ZEN not included) handicap GPU's. I'd like to see if that 1060 advantage still exists or has the cpu curbed it.

    Ultimately it will come down to what they put out for it to take advantage and if it does anything for older games. The ones that use dynamic scaling I'd like to see tested.

    While neither of the refreshes are beasts like the PS3 and 360 were back in the day, they both still make fine improvements to the current gen. Since neither are a "New" Generation will the older versions of the consoles ultimately hold back the games? yeah, probably. OK, finished my covefe. need more.
  • Wolfpup - Monday, June 12, 2017 - link

    Hope it's quite...I liked that the original Xbox One was fairly quiet, at least compared to the original PS4. Being actually slightly SMALLER than the S with 4x the GPU doesn't bode well...

    Otherwise, pretty nice!

    Hope it finally has a user replaceable drive, and will be nice to see what if anything it does for most games, but still, pretty cool.
  • sorten - Monday, June 12, 2017 - link

    Looks pretty good. I'll wait to hear about VR. I don't care about 4K gaming because my eyesight isn't good enough to justify paying attention to it, but I am curious about VR and whether or not it's going to survive this time around.
  • rubene66 - Saturday, June 17, 2017 - link

    So it practically have an 580 that's it

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