Today the HTC One ME was officially announced in China. While it's not likely that this device will ever be sold in other markets, it's worth taking a look at to see what differences there are from the devices that HTC ships globally. Below you can see the specifications of the new HTC One ME.

HTC One ME
SoC MediaTek Helio X10, 4 x Cortex A53 at 2.2GHz + 4 x Cortex A53 at 2.2GHz,
PowerVR G6200 GPU at 700MHz
Memory and Storage 3GB LPDDR3 RAM, 32GB NAND + MicroSDXC
Display 5.2" 2560x1440 IPS LCD
Cellular Connectivity 2G / 3G / 4G LTE (MediaTek Category 4 LTE)
Dimensions 150.99 x 71.99 x 9.75 mm, 155g
Cameras 20MP Rear Facing w/ 1.12 µm pixels, 1/2.4" CMOS size, f/2.2, 27.8mm (35mm effective)

4MP Front Facing, 2.0 µm pixels, f/2.0 26.8mm (35mm effective)
Battery 2840 mAh (10.79Wh)
Other Connectivity 802.11a/b/g/n/ac + BT 4.1, GNSS, NFC, DLNA
Operating System Android 5.0 Lollipop with HTC Sense
SIM Dual NanoSIM

As you can see, this is definitely positioned as a high end device. As far as HTC's overall lineup goes, the HTC One M9 is probably the best device to make comparisons to. The most obvious difference is with the SoC. While the One M9 uses Qualcomm's Snapdragon 810, the One ME uses MediaTek's Helio X10 SoC. This is one of MediaTek's high end chips, and it's really only second to the recently launched Helio X20. I wouldn't want to judge how the One ME's performance compares to the One M9 based on spec sheets, but I'm very interested in seeing comparisons of the two phones once the One ME gets into the hands of users.

Moving on from the SoC, we see specs that mostly mirror those of the One M9. The battery capacity, cameras, RAM, and NAND are all exactly the same. The biggest specification change is to the display. While the One M9 sports a 5" 1920x1080 panel, the One ME has a higher resolution 5.2" 2560x1440 panel. This means that the One ME is also slightly larger and thicker than the One M9, and ever so slightly lighter.

For me the most interesting thing about the HTC One ME is probably the fingerprint scanner on the bottom. Whether it's a swipe style sensor like the HTC One Max or a touch and hold sensor like the iPhone is currently unknown, but having a fingerprint scanner at all when the One M9 doesn't is notable to say the least. I also like the design where it's set between two speaker grilles.

There's currently no indication of what the HTC One ME will cost, or when it will begin shipping in China. When it does go on sale, it'll be available in rose gold, gold sepia, and black. It's doubtful that it'll ever be seen on North American shores, although I would love to get my hands on one. 

Source: HTC via GSMArena

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  • jjj - Thursday, June 4, 2015 - link

    The best comparison is the M9+ not the M9 since it's exactly the same thing in a plastic shell.
  • FwFred - Thursday, June 4, 2015 - link

    Needs more cores
  • Memo.Ray - Thursday, June 4, 2015 - link

    Get the X20 soc, it has two additional cores! :)
  • WorldWithoutMadness - Thursday, June 4, 2015 - link

    Still not enough cores. The number should had been the representation of the cores.
    We need 20 cores even though the developers doesn't know how to deal with it.
  • bitaljus - Thursday, June 4, 2015 - link

    Developers know how to use 20 cores on Android - 8 cores for android to not lag + 2 cores for your app + core for every ad HYPE :D
  • bug77 - Thursday, June 4, 2015 - link

    Android doesn't lag on a lowly Moto G (four ancient ARMv7 cores, two of which are almost always idle). If anything causes lag, it's poorly written skins, not the OS itself.
    So if you were attempting a joke, it was a really poor one.
  • WorldWithoutMadness - Thursday, June 4, 2015 - link

    Lag is very subjective. I have both MotoG 1st gen and nexus4. I can notice that MotoG is tad 'laggy' than n4 after using n4 for a day, vice versa. Of course, it is not a really great comparison but for daily use, yeah, MotoG is acceptable and very good on its job.

    Although I do hope they release a new motoG with 4 inchers screen like the 1st gen with better processor and 2GB ram. I couldn't ask for more.
    I kinda miss phones with <5" screen.
  • Flunk - Thursday, June 4, 2015 - link

    Developers don't code most android apps to be multi-threaded because there is no point. Android only runs one app at a time and for every app that isn't a game or video player. There are a couple of other niche things that need processing, but in most cases if it's not a game or video player there isn't much point in writing it to run on multiple threads.
  • WorldWithoutMadness - Thursday, June 4, 2015 - link

    Actually they don't like to do it because it is annoying to program multi-core/thread stuff.
    It is very complex to code, doesn't always give the most efficient result and not to mention it is time consuming.
  • Refuge - Monday, June 8, 2015 - link

    This since the first dual core chip was created...

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