The season's flurry of games has brought along a blizzard of updates. Bad pun tie-ins aside, there is little that tarnishes a shiny new game like musty old drivers, and once again NVIDIA strives to keep up with the holiday rush with another new driver release.

NVIDIA's latest 359.00 WHQL drivers bring us game ready support for the newly released Assassin's Creed Syndicate, which is part of their Bullets or Blades bundle that is still running. Also receiving the game ready treatment is Blizzard's Overwatch beta that begins this Friday and will be running through this weekend. Alongside those two games the also recently released Star Wars: Battlefront is receiving some additional performance optimizations post-release.

Outside of game performance the version 359.00 WHQL driver also brings driver support for GameWorks VR 1.0 which aims to provide performance optimizations to virtual reality users. Also while there are no issue fixes for windows 10 users Windows 7 users did get an SLI profile update for Guild Wars 2.

Anyone interested can download the updated drivers through GeForce Experience or on the NVIDIA driver download page.

Source: NVIDIA

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  • hansmuff - Friday, November 20, 2015 - link

    NV is on top of their game still. One can say what they want about per-game drivers and such, but NV is on it and AMD is lagging like hell. I think this is a department where AMD could significantly make gains in the enthusiast community without new hardware. If they managed to get rid of their bad image around software, and the newest re-skin of the CC does not do that btw, I think they could do a lot better.
  • showb1z - Friday, November 20, 2015 - link

    Ehm, AMD released a "game ready driver" for Syndicate and Battlefront 3 days ago. How is that "lagging like hell".
    In a vast majority of games these drivers are more PR than anything anyway. The real performance gains happen by dev patches and in later drivers.
  • Morawka - Friday, November 20, 2015 - link

    Nvidia's are WHQL Certified, making driver install streamlined and secure. Almost all AMD Game Ready drivers receive the BETA tag because they wont pay microsoft the fee to get them certified, which causes additional dialogs and security risk by installing un-signed drivers.
  • III-V - Friday, November 20, 2015 - link

    What the heck kind of drugs are you on?

    They're still digitally signed. They just don't go through Microsoft's worthless certification process.

    The two infamous card killing drivers of Nvidia's were WHQL drivers (320.18 WHQL, 196.75 WHQL).
  • Morawka - Friday, November 20, 2015 - link

    That us untrue, it still gives the warning on some versions of windows if they are self signed. Windows XP, and Windows 10 since it's considered a Kernal-Mode Driver

    Actually i see now that Microsoft doesn't even charge a fee anymore for WHQL, so its just a lack of effort on AMD's part, instead of being a financial one. (even when they charged it was only $250 per OS Family)

    This means AMD is doing this because they are working on them at the last minute, or up to the last minute, however you want to look at it. Either one means they are not tested for bugs much, and use their customers as driver testers.
  • freeskier93 - Friday, November 20, 2015 - link

    Dude just stop. I've been running Windows 10 since early preview bulbils and I've never gotten any "additional dialogs" when installing AMD drivers.
  • Morawka - Friday, November 20, 2015 - link

    https://en.wikipedia.org/wiki/WHQL_Testing
  • Cellar Door - Sunday, November 22, 2015 - link

    Seriously, please stop spreading misinformation. Do you realize how many non whql drivers Nvidia has released and everyone and their mother installed them perfectly fine and lived to tell it.
  • jasonelmore - Sunday, November 22, 2015 - link

    he is right about one thing, nvidia's game ready drivers have all been certified here lately. I can't remember the last time i downloaded a Beta nvidia driver.
  • dragonsqrrl - Friday, November 20, 2015 - link

    It is a "financial one". It's a lack of resources, not a lack of effort. It's well established that support, driver development and validation in particular, is the single most costly part of making a GPU.

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